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What's a standard salary/pay-rate for a contracted junior writer/editor for a computer game company? (ie. in an application, what should I be asking?)

Much obliged!

Date: 2010-01-28 08:55 am (UTC)
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From: [identity profile] damien-wise.livejournal.com
Ask them what they're offering. If they say they don't know, walk. Any reasonable business will (a) be honest, and (b) have a budget sorted before they post a job-ad.
Bring-up money late in the job-interview if they don't raise the matter.
Surprisingly, I've found job-pimps to be more forthright about pay than employers, and it's probably better to get a ballpark figure at that stage.
You can afford to compete on quality, not price, so don't think you're under-cutting anyone. Seriously, leave that field blank if there's a form prior to an interview -- you're not impressing anyone, only sticking your neck in a noose.
Keep in mind that contract rates are approx 25% higher than salary rate since you'll have to arrange your own super, business-insurance, health-cover, and you don't get paid for sick days or holidays. These things balance-out...if your job is advertised and then managed by an agent, then they take a cut but it's (mostly) worth it sine they do all the bookwork. And they can terminate a contract on a whim.

You might want to contact Mark Morrison (details via the Arcanacon website?) about the writer/GM to game-designer route.

Date: 2010-01-28 09:20 am (UTC)
From: [identity profile] patchworkkid.livejournal.com
Hmm. I guess the fact that it's salaried is a tip-off that they'd want me in the office then.

You'll have to forgive the ignorance, this is the closest I've ever got to pursuing something like this.

Tomorrow morning I'll fire off an application. if they like me then I'll worry about the finer points. :) And thanks for the contact, I'll drop him a line if it comes to that.

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